Not just VRoid
VRoid-only tools can't touch a Blender original, a marketplace base or a stylized model. Riggle fits its template to your model's own face, whatever it's built on.
Perfect-sync auto-rigger · for custom VRM models
Bought or commissioned a custom VRM that isn't perfect-sync ready? Upload it to Riggle and get it back with all 52 ARKit blendshapes generated, named and wired into the VRM — preview every expression in your browser, then download a validated model that just works in VSeeFace, Warudo and VMagicMirror. No Blender. No Unity. No Fiverr wait.
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Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
How it works
Drop in your .vrm, .glb or .fbx. Riggle isolates the face mesh and fits an ARKit template to your model's neutral face — any topology, not just VRoid.
Deformation transfer builds all 52 ARKit blendshapes plus the standard VRM expressions — Joy, Angry, Sorrow, Fun, Surprise and the A/I/U/E/O visemes — then names and wires them into VRM BlendShape clips (0.x) or Expressions (1.0).
Scrub through every generated expression in your browser and catch anything off before you commit. Happy with it? Download a named, validated VRM that's perfect-sync ready out of the box.
Why Riggle
The math behind perfect sync has been solved for years. Riggle is the part nobody packaged: a turnkey service that actually hands you a finished VRM.
VRoid-only tools can't touch a Blender original, a marketplace base or a stylized model. Riggle fits its template to your model's own face, whatever it's built on.
FACEIT and Polywink stop at FBX shape keys you still have to convert. Riggle wires the shapes into VRM clips and hands you a validated .vrm — VRM 0.x and 1.0 both.
Every one of the 52 shapes is rendered in your browser so you can eyeball the result and catch a bad eyelid or jaw before you download — no Blender round-trip to check.
Tweaked your model and need the shapes regenerated? Re-rig the same model as many times as you want — you're never paying a freelancer all over again for one edit.
Riggle vs. the workarounds
HANA_Tool is VRoid-only. FACEIT and Polywink don't emit VRM. Fiverr is manual and slow. Riggle is the only upload → validated-VRM service.
| HANA_Tool | FACEIT | Polywink | Fiverr | Riggle | |
|---|---|---|---|---|---|
| Generates all 52 ARKit shapes | ✓ | Semi-auto | ✓ | By hand | ✓ |
| Works on any topology | — | ✓ | ✓ | ✓ | ✓ |
| Outputs a ready-to-stream VRM | ✓ | — | — | ✓ | ✓ |
| No Blender, Unity or plugins | — | — | — | ✓ | ✓ |
| In-browser preview + validator | — | — | — | — | ✓ |
| Turnaround | Instant | DIY | ~24h | ~1 day | Minutes |
| Price | Free · VRoid only | $48–130 | Studio quote | $10–100/model | $9.99 / 10 models |
HANA_Tool closes the VRoid segment beautifully — but only VRoid. The moment your model is custom, the ecosystem sends you to Blender. Riggle is built for exactly that moment.
Pricing
Run any model through the validator for free. Buy a model pack when you generate the shapes — 10 or 50 — and re-rigs after edits never cost extra.
Free
Is your VRM perfect-sync ready? Find out in seconds.
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Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
$9.99/ 10 models
Generate every missing shape and download working VRMs.
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Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
$29.99/ 50 models
For base sellers and riggers shipping models at volume.
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Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
Prices in USD. Model credits never expire and re-rigs after edits are free. Selling stylized or furry bases at scale? The Studio 50-pack includes a human QA pass for the tricky meshes — see the note below on why that matters.
Auto-generated shapes look great on clean, human-ish topology — VRoid-derived and standard humanoid models transfer cleanly and come back perfect. Heavily stylized anime and furry models are harder: oversized eyes, separate eye and teeth sub-meshes and non-manifold geometry are exactly where deformation transfer can misbehave. That's why Riggle renders every shape in your browser before you pay-to-download, and why Studio includes a human-in-the-loop QA pass for the tricky ones. We'd rather show you the result up front than promise one-click perfection we can't keep on a furry mesh.
Upload your model, see all 52 expressions generated, and download a validated VRM that works in VSeeFace, Warudo and VMagicMirror. Enter your email to start.
Enter your email to get started
Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
Perfect sync means your model carries the 52 ARKit blendshapes mapped into its VRM expression clips, so iPhone-grade facial tracking drives every part of your face. It's required by VSeeFace, Warudo, VMagicMirror, Vear and Luppet — and Riggle generates and wires all 52 for you.
Yes — that's the whole reason Riggle exists. VRoid's own tools only rig VRoid topology. Riggle fits its ARKit template to your model's actual face, so Blender originals, BOOTH/Gumroad bases and stylized models all work.
A downloadable .vrm with all 52 ARKit shapes plus standard VRM expressions and A/I/U/E/O visemes, correctly named and wired, and validated. It works out of the box in VSeeFace, Warudo, VMagicMirror and other perfect-sync apps — both VRM 0.x and 1.0.
No. The whole point is to skip the Blender → FACEIT → Unity → UniVRM pipeline. You upload a file in your browser and download a finished VRM — no plugins, no installs, no version-fragile editor.
Clean humanoid topology transfers beautifully. Very stylized or furry meshes — huge eyes, separate teeth sub-meshes, non-manifold geometry — are genuinely harder, so Riggle previews every shape in your browser before you download, and the Studio plan includes a human QA pass for the tricky ones. We won't promise one-click perfection on a furry mesh we can't keep.
That's a wiring and naming problem, not a sculpting one — and the free Validator fixes it. Upload your model and Riggle detects the shapes you have, renames them to the expected ARKit / VRoid / Unified naming, and wires them into the right VRM clips. If shapes are genuinely missing, it'll tell you which, and you can generate just those.
Re-rig it for free. A per-model rig covers that model, so when you tweak the mesh you just run it through again — no paying a freelancer from scratch every time you change something.
Yes, that's what the Studio plan is for. Run your bases through in batch, ship them with 'Perfect Sync included', and get a human QA pass on the stylized ones. It turns a hand-sculpting chore into a checkbox on your product page.