Riggle vs HANA_Tool: perfect sync for the models VRoid can't touch
HANA_Tool is the free, one-click answer for VRoid models. The catch is right there in the name — it only works on VRoid topology.
HANA_Tool (hinzka's 52blendshapes-for-VRoid-face) adds perfect sync to VRoid models in one click, for free — and it's excellent at that. But it only works on VRoid's own topology. Riggle is the alternative for custom, non-VRoid models: it fits an ARKit template to your model's actual face, generates all 52 blendshapes on any topology, and outputs a validated VRM. If your model is VRoid-native, use HANA_Tool. If it's a Blender original, a marketplace base or a stylized model, that's what Riggle is for.
HANA_Tool: brilliant, but VRoid-only
HANA_Tool closes the VRoid segment cleanly. If you exported your avatar from VRoid Studio, it adds the 52 ARKit shapes and wires them in a single click, at no cost. There's no reason to pay anyone for perfect sync on a VRoid model.
The limitation is structural: it relies on knowing VRoid's exact face topology. Point it at a model built in Blender, bought on BOOTH or Gumroad, or any stylized base, and there's no matching topology to work from. The whole VTuber ecosystem hits this wall — and the usual advice from here is 'go learn Blender'.
Riggle: any topology, real VRM out
Riggle is built for exactly the case HANA_Tool can't serve:
- Any topology. Instead of assuming VRoid's mesh, Riggle fits an ARKit template to your model's neutral face and transfers the shapes onto it.
- All 52, generated. The full ARKit set plus standard VRM expressions and A/I/U/E/O visemes — created, not just re-wired.
- A validated VRM. Named and wired for VRM 0.x and 1.0, ready for VSeeFace, Warudo and VMagicMirror.
- Preview + free re-rigs. Check every shape in the browser, and regenerate free whenever you edit the model.
Side by side
| HANA_Tool | Riggle | |
|---|---|---|
| Generates all 52 shapes | Yes (one-click) | Yes |
| Works on non-VRoid topology | No | Yes |
| Outputs a working VRM | Yes (VRoid) | Yes (any) |
| In-browser preview | No | Yes |
| Price | Free | Free check · $9.99 / 10 models |
Which should you use?
It's not really a competition — they cover different models. If your avatar came straight out of VRoid Studio, HANA_Tool is free and perfect; use it. If your model is custom, commissioned, or bought as a non-VRoid base, HANA_Tool can't rig it and Riggle can. Many creators use both: HANA_Tool for their VRoid avatars, Riggle for the custom ones.
Rig the model HANA_Tool can't
If your VRM isn't VRoid-native, Riggle generates all 52 ARKit shapes on it and hands back a validated, perfect-sync model.
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Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
FAQ
Does HANA_Tool work on non-VRoid models?
No. HANA_Tool is built around VRoid's face topology, so it only adds perfect sync to VRoid-native models. For custom and non-VRoid models, Riggle generates the shapes on any topology.
Is Riggle free like HANA_Tool?
Checking your model and wiring shapes you already have is free in Riggle's Validator. Generating the 52 shapes comes in model packs — $9.99 for 10 models or $29.99 for 50 — with free re-rigs after edits.
Can I use both?
Yes, and many people do — HANA_Tool for VRoid avatars, Riggle for the custom and marketplace models HANA_Tool can't touch.