FACEIT gives you an FBX. You needed a VRM.
FACEIT is a capable Blender addon and it generates the full ARKit set. The problem is what comes after: FBX out, and turning that into a working VRM is a whole second project.
FACEIT is a Blender addon that fits landmarks and generates the 52 ARKit blendshapes on your mesh — more shapes than Riggle makes — but it exports FBX shape keys and its control rig doesn't export at all, so you still rebuild the VRM in Unity with UniVRM. Riggle takes the opposite trade: fewer shapes, no pipeline. Upload a rigged .glb or .vrm, mark the lips and eyes in the browser in about twenty seconds, and download a VRM 1.0 carrying the aa/ih/ee/oh/ou visemes, blink with independent left and right winks, happy, angry, surprised and eye-bone lookAt, with a video preview of each. Want every ARKit shape and total manual control, and you already live in Blender? FACEIT. Want a talking avatar today without learning a four-tool pipeline? Riggle.
FACEIT: powerful, but it stops at FBX
FACEIT (on Blender Market / Superhive, roughly $48–130) is a mature, semi-automatic tool. It fits to facial landmarks and generates the ARKit shape keys on your mesh inside Blender. For a Blender artist who wants total control over every shape, it's a solid choice — and it produces all 52.
For VTubing, though, it leaves you mid-pipeline. FACEIT exports FBX shape keys, and its control rig doesn't export. To get a VRM you import into Unity, set up UniVRM, remap and rename the blendshapes into VRM clips, and export — version-fragile and fiddly. The shapes existing on a mesh is not the same thing as a working VRM, and that gap is where most people stall.
Riggle: a smaller deliverable with no pipeline attached
Riggle doesn't compete on shape count. It competes on getting you a finished, streamable file:
- No Blender, no Unity. Everything you touch is in the browser — nothing to buy, no UniVRM version to match. Blender runs on our servers; you never open it.
- Twenty seconds of marking instead of hours of sculpting. Trace the lips, click inside the mouth, tag the upper and lower lip, click each eye. Riggle flood-fills that outline into a real lip mask, finds the cavity rim and zips the mouth into a closed rest pose so the jaw does the closing.
- Named and wired for you. The visemes, blink and emotion presets come out as VRM 1.0 expressions — no clip-building step, no naming convention to guess at.
- Validated, with a video. Every expression is rendered and pixel-diffed against the neutral face, and you watch it play back before spending anything.
What you don't get: the 52 ARKit shapes. Riggle produces the VRM expression set — enough for lip sync, blinking and reactions in a VRM app, not enough for iPhone perfect sync. If you need the 52, FACEIT genuinely is one of the right answers.
Side by side
| FACEIT | Riggle | |
|---|---|---|
| Generates the 52 ARKit shapes | Yes (semi-auto, in Blender) | No — VRM expression set only |
| Visemes, blink, emotions, look-at | Yes, once you wire them | Yes, named and wired |
| Outputs a working VRM | No — FBX only | Yes — VRM 1.0 |
| Needs Blender + Unity + UniVRM | Yes | No |
| Preview | Blender viewport | Video of every expression, pixel-checked |
| Your effort per model | Hours in Blender | ~20 seconds of marking |
| Price | $48–130 (addon) | Free tier · $9.99/mo for 10 models |
Which should you use?
If you're a Blender artist who wants to hand-tune every shape key, you need the full ARKit set, and you already own the Unity/UniVRM workflow, FACEIT gives you that control and Riggle can't match it on shape count. If you have an AI-generated or marketplace model with a frozen face and you want it talking in VSeeFace, Warudo or VMagicMirror without learning a four-tool pipeline, Riggle gets you there in about a minute — and you watch the result before you pay for it.
Get a VRM, not an FBX
Skip the Blender-to-Unity pipeline. Mark your model's lips and eyes in about twenty seconds and download a VRM 1.0 that lip-syncs, blinks and emotes.
Get early access
GLB or VRM in · VRM 1.0 out · first model free · we'll email you when your invite is ready, plus the occasional product update.
FAQ
Can FACEIT export a VRM directly?
No. FACEIT exports FBX shape keys and its control rig doesn't export, so you rebuild the VRM in Unity with UniVRM yourself. Riggle outputs a VRM 1.0 directly — though with the VRM expression set rather than all 52 ARKit shapes.
Do I need Blender to use Riggle?
No. You upload a model, mark its lips and eyes, watch the preview and download a finished VRM 1.0, all in the browser. Blender runs on our servers to do the geometry work, but it never touches your machine.
Is Riggle cheaper than FACEIT?
FACEIT is a one-time addon purchase (~$48–130) plus the hours per model and the Unity/UniVRM pipeline on top. Riggle has a free tier (one model a month) and Pro Monthly at $9.99 for 10 downloads — about a dollar a model. They aren't the same deliverable, though: FACEIT gives you all 52 ARKit shapes and full control, Riggle gives you a finished VRM 1.0 with the expression set VRM apps actually drive.