Riggle vs FACEIT: skip the Blender-to-VRM pipeline

FACEIT is a capable Blender addon for ARKit shapes. The problem is what comes after: it exports FBX, and turning that into a working VRM is a whole second project.

FACEIT is a Blender addon that fits landmarks and generates ARKit blendshapes on your mesh — but it exports FBX shape keys, and its control rig can't export, so you still have to move everything into Unity and UniVRM to build a VRM. Riggle does the generation and the VRM wiring in one browser step: upload your model, get back a named, validated .vrm for VRM 0.x or 1.0. If you live in Blender and want full manual control, FACEIT is great. If you just want a finished VRM, Riggle skips the pipeline.

FACEIT: powerful, but it stops at FBX

FACEIT (on Blender Market / Superhive, roughly $48–130) is a mature, semi-automatic tool. It fits to facial landmarks and generates the ARKit shape keys on your mesh inside Blender. For a Blender artist who wants total control, it's a solid choice.

But for VTubing it leaves you mid-pipeline. FACEIT exports FBX shape keys, and its control rig doesn't export at all. To get a VRM you then import into Unity, set up UniVRM, remap and name the blendshapes into VRM clips, and export — version-fragile and fiddly. The shapes existing isn't the same as a working VRM.

Riggle: generation and VRM wiring in one step

Riggle covers both halves so there's no pipeline to assemble:

  • No Blender, no Unity. Everything happens in the browser — no addon to buy, no UniVRM version to match.
  • Generates the 52 shapes with deformation transfer on any topology, plus the standard VRM expressions and visemes.
  • Wires them into VRM clips automatically, correctly named for VRM 0.x and 1.0.
  • Hands you a validated .vrm — preview every shape first, then download a model that works in VSeeFace, Warudo and VMagicMirror.

Side by side

 FACEITRiggle
Generates ARKit shapesYes (semi-auto, in Blender)Yes (in browser)
Outputs a working VRMNo — FBX onlyYes
Needs Blender + Unity + UniVRMYesNo
In-browser previewBlender viewportYes
Price$48–130 (addon)Free check · $9.99 / 10 models

Which should you use?

If you're a Blender artist who wants to hand-tune every shape key and already owns the Unity/UniVRM workflow, FACEIT gives you that control. If you want to go from a custom model to a perfect-sync VRM without learning a four-tool pipeline, Riggle gets you there in minutes — and you still preview every shape before downloading.

Get a VRM, not an FBX

Skip the Blender-to-Unity pipeline. Riggle generates the 52 ARKit shapes and hands you a validated, perfect-sync VRM.

FAQ

Can FACEIT export a VRM directly?

No. FACEIT exports FBX shape keys, and its control rig doesn't export, so you have to rebuild the VRM in Unity with UniVRM yourself. Riggle outputs a validated VRM directly.

Do I need Blender to use Riggle?

No. Riggle runs in the browser — you upload a model and download a finished VRM, with no Blender, Unity or UniVRM involved.

Is Riggle cheaper than FACEIT?

FACEIT is a one-time addon purchase (~$48–130) plus the time to run the Blender-to-VRM pipeline. Riggle is free to check, with model packs from $9.99 for 10 — about a dollar a model — and no pipeline.

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