Riggle vs FACEIT: skip the Blender-to-VRM pipeline
FACEIT is a capable Blender addon for ARKit shapes. The problem is what comes after: it exports FBX, and turning that into a working VRM is a whole second project.
FACEIT is a Blender addon that fits landmarks and generates ARKit blendshapes on your mesh — but it exports FBX shape keys, and its control rig can't export, so you still have to move everything into Unity and UniVRM to build a VRM. Riggle does the generation and the VRM wiring in one browser step: upload your model, get back a named, validated .vrm for VRM 0.x or 1.0. If you live in Blender and want full manual control, FACEIT is great. If you just want a finished VRM, Riggle skips the pipeline.
FACEIT: powerful, but it stops at FBX
FACEIT (on Blender Market / Superhive, roughly $48–130) is a mature, semi-automatic tool. It fits to facial landmarks and generates the ARKit shape keys on your mesh inside Blender. For a Blender artist who wants total control, it's a solid choice.
But for VTubing it leaves you mid-pipeline. FACEIT exports FBX shape keys, and its control rig doesn't export at all. To get a VRM you then import into Unity, set up UniVRM, remap and name the blendshapes into VRM clips, and export — version-fragile and fiddly. The shapes existing isn't the same as a working VRM.
Riggle: generation and VRM wiring in one step
Riggle covers both halves so there's no pipeline to assemble:
- No Blender, no Unity. Everything happens in the browser — no addon to buy, no UniVRM version to match.
- Generates the 52 shapes with deformation transfer on any topology, plus the standard VRM expressions and visemes.
- Wires them into VRM clips automatically, correctly named for VRM 0.x and 1.0.
- Hands you a validated .vrm — preview every shape first, then download a model that works in VSeeFace, Warudo and VMagicMirror.
Side by side
| FACEIT | Riggle | |
|---|---|---|
| Generates ARKit shapes | Yes (semi-auto, in Blender) | Yes (in browser) |
| Outputs a working VRM | No — FBX only | Yes |
| Needs Blender + Unity + UniVRM | Yes | No |
| In-browser preview | Blender viewport | Yes |
| Price | $48–130 (addon) | Free check · $9.99 / 10 models |
Which should you use?
If you're a Blender artist who wants to hand-tune every shape key and already owns the Unity/UniVRM workflow, FACEIT gives you that control. If you want to go from a custom model to a perfect-sync VRM without learning a four-tool pipeline, Riggle gets you there in minutes — and you still preview every shape before downloading.
Get a VRM, not an FBX
Skip the Blender-to-Unity pipeline. Riggle generates the 52 ARKit shapes and hands you a validated, perfect-sync VRM.
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Any topology · VRM 0.x & 1.0 · check readiness free · re-rigs are free.
FAQ
Can FACEIT export a VRM directly?
No. FACEIT exports FBX shape keys, and its control rig doesn't export, so you have to rebuild the VRM in Unity with UniVRM yourself. Riggle outputs a validated VRM directly.
Do I need Blender to use Riggle?
No. Riggle runs in the browser — you upload a model and download a finished VRM, with no Blender, Unity or UniVRM involved.
Is Riggle cheaper than FACEIT?
FACEIT is a one-time addon purchase (~$48–130) plus the time to run the Blender-to-VRM pipeline. Riggle is free to check, with model packs from $9.99 for 10 — about a dollar a model — and no pipeline.