FACEIT gives you an FBX. You needed a VRM.

FACEIT is a capable Blender addon and it generates the full ARKit set. The problem is what comes after: FBX out, and turning that into a working VRM is a whole second project.

FACEIT is a Blender addon that fits landmarks and generates the 52 ARKit blendshapes on your mesh — more shapes than Riggle makes — but it exports FBX shape keys and its control rig doesn't export at all, so you still rebuild the VRM in Unity with UniVRM. Riggle takes the opposite trade: fewer shapes, no pipeline. Upload a rigged .glb or .vrm, mark the lips and eyes in the browser in about twenty seconds, and download a VRM 1.0 carrying the aa/ih/ee/oh/ou visemes, blink with independent left and right winks, happy, angry, surprised and eye-bone lookAt, with a video preview of each. Want every ARKit shape and total manual control, and you already live in Blender? FACEIT. Want a talking avatar today without learning a four-tool pipeline? Riggle.

FACEIT: powerful, but it stops at FBX

FACEIT (on Blender Market / Superhive, roughly $48–130) is a mature, semi-automatic tool. It fits to facial landmarks and generates the ARKit shape keys on your mesh inside Blender. For a Blender artist who wants total control over every shape, it's a solid choice — and it produces all 52.

For VTubing, though, it leaves you mid-pipeline. FACEIT exports FBX shape keys, and its control rig doesn't export. To get a VRM you import into Unity, set up UniVRM, remap and rename the blendshapes into VRM clips, and export — version-fragile and fiddly. The shapes existing on a mesh is not the same thing as a working VRM, and that gap is where most people stall.

Riggle: a smaller deliverable with no pipeline attached

Riggle doesn't compete on shape count. It competes on getting you a finished, streamable file:

  • No Blender, no Unity. Everything you touch is in the browser — nothing to buy, no UniVRM version to match. Blender runs on our servers; you never open it.
  • Twenty seconds of marking instead of hours of sculpting. Trace the lips, click inside the mouth, tag the upper and lower lip, click each eye. Riggle flood-fills that outline into a real lip mask, finds the cavity rim and zips the mouth into a closed rest pose so the jaw does the closing.
  • Named and wired for you. The visemes, blink and emotion presets come out as VRM 1.0 expressions — no clip-building step, no naming convention to guess at.
  • Validated, with a video. Every expression is rendered and pixel-diffed against the neutral face, and you watch it play back before spending anything.

What you don't get: the 52 ARKit shapes. Riggle produces the VRM expression set — enough for lip sync, blinking and reactions in a VRM app, not enough for iPhone perfect sync. If you need the 52, FACEIT genuinely is one of the right answers.

Side by side

 FACEITRiggle
Generates the 52 ARKit shapesYes (semi-auto, in Blender)No — VRM expression set only
Visemes, blink, emotions, look-atYes, once you wire themYes, named and wired
Outputs a working VRMNo — FBX onlyYes — VRM 1.0
Needs Blender + Unity + UniVRMYesNo
PreviewBlender viewportVideo of every expression, pixel-checked
Your effort per modelHours in Blender~20 seconds of marking
Price$48–130 (addon)Free tier · $9.99/mo for 10 models

Which should you use?

If you're a Blender artist who wants to hand-tune every shape key, you need the full ARKit set, and you already own the Unity/UniVRM workflow, FACEIT gives you that control and Riggle can't match it on shape count. If you have an AI-generated or marketplace model with a frozen face and you want it talking in VSeeFace, Warudo or VMagicMirror without learning a four-tool pipeline, Riggle gets you there in about a minute — and you watch the result before you pay for it.

Get a VRM, not an FBX

Skip the Blender-to-Unity pipeline. Mark your model's lips and eyes in about twenty seconds and download a VRM 1.0 that lip-syncs, blinks and emotes.

FAQ

Can FACEIT export a VRM directly?

No. FACEIT exports FBX shape keys and its control rig doesn't export, so you rebuild the VRM in Unity with UniVRM yourself. Riggle outputs a VRM 1.0 directly — though with the VRM expression set rather than all 52 ARKit shapes.

Do I need Blender to use Riggle?

No. You upload a model, mark its lips and eyes, watch the preview and download a finished VRM 1.0, all in the browser. Blender runs on our servers to do the geometry work, but it never touches your machine.

Is Riggle cheaper than FACEIT?

FACEIT is a one-time addon purchase (~$48–130) plus the hours per model and the Unity/UniVRM pipeline on top. Riggle has a free tier (one model a month) and Pro Monthly at $9.99 for 10 downloads — about a dollar a model. They aren't the same deliverable, though: FACEIT gives you all 52 ARKit shapes and full control, Riggle gives you a finished VRM 1.0 with the expression set VRM apps actually drive.

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